Gravity Moulds, 2022

Gravity Moulds is a comment on the limited comprehensibility of human understanding.

We generalise our experiences of the world by numerical systems and functions, with very little consideration of where or how they originated. They dictate a lot of our understanding and perception without us being aware of it. This work shows how our ways of understanding has been imprinted onto the things that lie even beyond our own world and experiences, conditioning everything according to only one linear system.

Gravity Moulds helps us visualise the comparative gravitational accelerations on each of the 9 planets in our Solar System.

They have been created within a virtual world where gravity only exists as a simulation, allowed and permitted by an algorithmic function. Data sourced from NASA has been inputted into the algorithm, which has allowed for the varying results.

The simulation created for this work involved a spherical ball being dropped into a plane. The rate at which the ball fell was determined by the inputted data from NASA.  The plane has then been deformed upon collision. As the simulation of gravity follows a time frame, that begins and ends in the same position, (before and after the plane has been deformed), only by separating time from the linear function of the algorithm can we see the shift in gravity.

As 3d printed objects, this simulation of gravity is allowed to exist as a physical object in the real world, where all the laws of physics then act upon gravity itself, simultaneously alongside the algorithmic function.

We are able to experience the gravity on our planet, Earth, as we feel it holding us to the ground, but we do not know what this experience is like on the other planets. Within a virtual world, through simulations and algorithmic functions, we have generalised this experience and implemented our understanding beyond our own world.

I then wonder, however, whether this virtual world that we have created is closer to reality than what we are.

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